ART AND GRAPHICS BOOKS FOR BEGINNERS
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop Industry leader, Luke Ahearn, shows you how to create professional next-gen game textures with ease. Fully updated and rev'd for latest Photoshop release, and wealth of game advancements.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
This book also comes with over 90 minutes of instructional video on a companion CD. Check out the book's website here to learn more
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality! On the CD: -Sample characters and weapons -Sample pickups and script files -Screen captured movie tutorials -Trial version of the Torque Game Engine
The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines.
Creating the Art of the Game
3D Game Art
Free Game making programs - to help you make games without spending money.
Writing quests for video games. Tips, ideas and techniques
A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.
What is the most important thing you need to make a video game? It isn't what you think
Who do you contact if you want to get a job in the game industry? I have advice and more.
Video Game Design - What is it and how is it done?
Kids Make Video Games: A Guide for kids of all ages in game making.
A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games
Into the Looking Glass: A History of video games including a video. How did it all start?
A look at the various Game Design Software Packages - Help finding the one that's right for you
Free Resources for making video games. If your budget is Zero these resources are for you!
Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both
So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality
AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming
How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.