Game Design DVD's
Video game design is a very visual medium and while you can get everything you need to know from books there is a distinct advantage to DVD's on how to design games. Here is a selection of DVD's that you can buy that will help you in various aspects of game design.
 In The Game: An Insiders Look Into Video Gaming In The Game takes you on a journey behind-the-scenes to witness the creation of the world's most popular video games. Featuring all three console makers, design companies, publishers, educators, and developers large and small, with amazing game footage of released and many yet to be released games.
 Advanced Source Level Design
Advanced Source® Level Design, part of the Noesis Interactive MOD Your World training series, teaches you to "Create Your World" by focusing on designing and constructing your own custom levels within Counter-Strike: Source®, Half-Life®2, Day of Defeat: Source® and other Source® SDK powered games. Learn the fundamentals of Hammer as well as advanced texturing, displacement, functionality and optimization techniques.
Pipelines for Video Game Animation -
Review
Animator Scott Easley has a brain with both sides working overtime. He's one of those unique individuals who's equally comfortable with both the creative and technical sides of animation production, and he excels at both. This makes him tremendously valuable when designing and implementing animation pipelines, since he clearly understands the creative needs of the animator while possessing a firm grasp on the technical requirements for getting quality animation up on screen. I highly recommend watching his DVD. --Mike Dietz - Animator for Neverhood, Earthworm Jim, CEO of Slappy Pictures
Product Description
Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set- ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.
Product Description
Story is the hardest thing to learn for most digital filmmakers these days since the technology has become so inexpensive and easy to use. How would you like to write a great script in about 24 hours while learning almost everything you need to know to tell brilliant visual stories for the rest of your life?
Part 12 of 19: Feature Plot Points & Symbolic Settings: How easy would it be to write a feature script if you had a 40 plot point guide? The classic film Star Wars is broken down into 40 plot points then later used to show how the same type of structure applies to many other films such as Finding Nemo on DVD 13. Take each of your 40 plot points and attach a symbolic setting to help tell your story visually.
Sections: 1. 40 Feature Plot Points, 2. Symbolic Settings
Based on the bestselling books "Maya 2 Character Animation" (1999 New Riders), and "Developing Digital Short Films" by Sherri Sheridan (2004 New Riders/ Peachpit/ Pearson). Part 12 of 19 from a 20-hour video workshop "Writing A Great Script Fast." This is the ultimate step-by-step story engine class for independent digital filmmakers and computer animators.
Covers the top 20 books on screenwriting, film and animation in easy to follow steps with 1000's of brainstorming ideas and story techniques learned along the way. Now being used as the main story class for structure in schools all over the world.

Writing A Great Script Fast: Part 3 Creating Original Characters
Story is the hardest thing to learn for most digital filmmakers these days since the technology has become so inexpensive and easy to use. How would you like to write a great script in about 20 hours while learning almost everything you need to know to tell brilliant visual stories for the rest of your life?
Part 3 of 19: Creating Original Characters: Take the final story idea you came up with and develop your characters. Learn over 28 character identification techniques to hook your audience emotionally during the first five minutes and see how Pixar does it in Finding Nemo.
Sections: 1. Active Characters, 2. Character Goals, 3. Conflicting Goals, 4. Character Identification, 5. Finding Nemo Identification
Based on the bestselling books "Maya 2 Character Animation" (1999 New Riders), and "Developing Digital Short Films" by Sherri Sheridan (2004 New Riders/ Peachpit/ Pearson). Part 3 of 19 from a 20-hour video workshop "Writing A Great Script Fast." The is the ultimate step-by-step story engine class for independent digital filmmakers and computer animators.
Covers the top 20 books on screenwriting, film and animation in easy to follow steps with 1000's of brainstorming ideas and story techniques learned along the way. Now being used as the main story class for structure in schools all over the world.
 Photoshop for Digital Production: Essential Techniques for Film, Broadcast and Games Dave Pasciuto has worked with Gnomon for several years, art directing and designing for various projects including websites, magazines and DVDs. He is a highly skilled designer with impeccable Photoshop skills and thorough knowledge of the application. This DVD is an amazing asset for anyone needing to improve their efficiency with Photoshop in a digital production environment. --Alex Alvarez - Director, Gnomon
Product Description
Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. Learning the tools inside and out will help develop the knowledge, efficiency and workflow for creating your next masterpiece or for your project's success. This DVD unfolds the myriad of tools and production techniques for compositing, color correcting, masking, digital painting, photo-collage and design. This DVD contains an overview of the most commonly used tools in production, and then applies them with added techniques to real-world projects. The DVD also addresses program management issues that are essential for today's "generalist" or 2D/3D production artist.
 Character Design & Integration with Half Life�® 2
Character Design & Integration with Half-Life 2, part two of the Noesis Interactive, MOD Your World training series, teaches how to "Share Your Character" by focusing on creating and implementing your own characters within Half-Life2 Deathmatch. Using custom templates, you'll begin by quickly transforming ordinary facial photos to deathmatch in no time. Then, learn the extensive character creation tools of SOFTIMAGE|XSI. Demystify rigging, weighting and learn how to prepare your models to be exported to various game engines. And finally, learn how to test, perfect, and export your 3D characters from SOFTIMAGE|XSI into Half-Life2 Deathmatch. Step by step guide to replacing Half Life2 Deathmatch characters
 Advanced Character Animation for Gamers with SoftImage|XSI
Advanced Character Animation for Gamers, with SOFTIMAGE|XSI®, part of the Noesis Interactive MOD Your World training series, teaches you to "Evolve Your Character". You'll see how easy it is to rig and envelop a character for the Source engine, create game walk cycles and apply motion capture data to your own custom designed characters within Source SDK powered games.
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