Let's create our first room
When you start up your software you will notice the light blue box created in the workspace. This is a room already popped into the world. It is the default hollow room. You can immediately start working on this room by selecting it.
To work on our first room we have to select it and we do this by going into select mode. This is quite easy and all you have to do is click on the select mode button. Whenever you want to work on something you have to first select it. What if you had 100 items in your game? How would the game know what you want to work on? That is why you select an item then work on it.
Here is the select mode button - click it
When you click this button the lines of the hollow square in the workspace turn white. Now just mouse over to one of the lines in the square and click it. The square will turn white. This means that it is selected. You can now manipulate it.
Click on the move/rotate button . You can now move or rotate your cube. Left click, hold and drag your cube to a new position by a few inches. When you release, the textured view will change. What you have done is moved the cube in relation to the camera view. The camera view is shown by the little white "X" in the center of the the top, front and side windows. Now right click, hold and drag your cube. This rotates it.
Now click on the scale button . Now you can left click, hold and drag your cube to a larger or smaller size. Try it. Do some experimenting. If you drag a corner then the whole cube becomes bigger. If you drag a side then only that dimension gets bigger. Note: Remember that you are looking at a cube from three different perspectives: Top, front, and side so modifying the cube in different windows will have a different effect on how your room will look. If you want to make the walls of your room taller you have to drag up the size of the cube in the front or side views. Expement with this and watch the results in the textured window.
Before we go any further lets review what we have learned
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