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Beginning the manipulation of your room and worldClick on the select mode button. It looks like this:
Move your cursor over to one of the white lines of your cube and left click it. Click on the move/rotate button rotates it. Now click on the scale button
"Manipulating Textures"Select the camera mode button
You are currently manipulating the whole cube but you want to make the textures of your walls, ceiling and floor different so you have to change from brush mode (the brush is the total cube) to face mode (Where you can access the different faces of your cube separately. To do this you press the page down key on your keyboard. The color of your cube changes to purple. Now left click/drag in the texture window moving your view so that you can see some of the ceiling, some of the floor, and part of at least two walls.
Now we are going to change the texture of the ceiling. Press the select mode button Now single left click on your room in the Textured window. Now hit the PageDown button on your keyboard. This allows you to Dig deeper into the Room. In the texture window single mouse click on the ceiling of your room..The colors of your cube change and now only the inside surface of the ceiling is purple showing that only it is selected to be modified. In your control panel select the textures tab
The texture panel comes up showing a list of textures you can choose from. A texture preview window shows you the currently selected texture. The texture used as a default in your room is blkrock (Black Rock). All the surfaces in your room have this texture. Well this would make for a pretty boring video game so lets change some things. Single click on the various textures and see what they look like. When you find one that you like press the apply button and voila! the ceiling texture in the texture window changes. Make a video game - designing the room and Manipulating textures - continued
Now repeat this process to apply textures to the walls and the floor. Remember this is the procedure you follow: 1. Click on the camera mode button 2. click on the select mode button 3. click on the textures tab 4. single click the desired texture from the list then click the apply button. I have applied a variety of textures to my room shown below. It is starting to look like the room from a fantasy world. Click on the camera mode button and left click/mouse around in the textured window and appreciate your work. Looks like a room now. You have completed a very important part of the process of building your world. this set of steps is critical knowledge. You will repeat this over and over again making different sized rooms with different shape, you will add objects and apply textures. If you build this base of knowledge strong then you are well on your way to designing video games. So I highly recommend that you repeat this part of the process again. This time experimenting with different room sizes and textures. Get to know the buttons we have used. Remember to switch between the camera mode and the select mode. Notice and remember how colors change and what the change signifies. Don't forget to page down to access single surfaces within your objects. So now return to the beginning of this chapter and do everything again. When you get to this point again then you can contine on to the next lesson.. Go back to the beginning and build another room Ok, you have built a second room, maybe even a third. Continue on to the next lesson |
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