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Applying colors and textures to your model
Index to all 30 lessons in this Milkshape tutorial If you don't have a Paint Program of if you are not artistically inclined there are options right within Milkshape for you to get your model skinned with colors and textures. Let's take a look at this. Milkshape has some tools right within its workspaceYou can use these texturing and coloring tools without having to work with a paint program.
The Materials Tab This is the tool tab for working with colors and materials right within Milkshape. Press the Materials tab and take a look. Now press the "New" button, a material named "Material01" comes up. Check the SphereMap box then press Ambient.
You now have a new color in the program. Pick three more colors but don't check them off as SphereMap. You now have 4 different materials that you can apply to your sword.
Important Note: Don't be bashful with the colors and the Ambient, Specular, Diffuse and Emissive setting buttons. Experiment with these buttons, the colors and the color picker. You really can't make a mistake. Create lots of materials to get a feel for how everything looks. Now let's apply the materials to the sword groupsThis is an easy process Create four Materials for your four different groups. Mine are default labeled Materail01, Material02, etc.. You can press the Rename button and rename your materails so they match the groups of your sword - this just makes it easier to keep track of things. Or you could rename them by how they look - Gold - black, white etc.Apply The material
Here is my sword with some basic materials assigned to it. Pretty plain looking but you can get real specific with this and make it look much better by regrouping into smaller and more detailed groups. And by experimenting with all the functions of the materials tools.
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