Creating and Importing our own Materials into the Sword Model we have made

Index to all 30 lessons in this Milkshape tutorial
This is quite an easy process and it opens up some real fun doors for you. You can find lots of textures and colors or you can make your own and apply them to your models.

 

Let's Get and Apply a new Material to the sword

practice texture

This square of black and yellow is our practice material. We are going to apply this to the Ball end of our sword. Right click my image here and save it as a .jpg somewhere on your computer.

 

Now, Press the Materials Tab, Press new then press the first "None" button. A file selection box comes up. Browse to the location where you saved my black/yellow image and select it. (I called it "practice-material.jpg" If you renamed it then find that named file.

Put a checkmark in the SphereMap box. This is going to make it look pretty cool. (Remember to experiment with all these various settings and buttons. )

material imported

 

Voila, There is the new material, imported into the program and it looks pretty cool.

Now you just follow the procedure you already learned.

Go to groups and select the Geosphere (ball end of the sword) then go to materials and press the "assign" button to assign this material to the geosphere group.

Pretty simple. I very much recommend you make more textures and experiment with this a lot. Especially the Ambient, Specular, Diffuse, and Emissive buttons - and the SphereMap button

 

 

.

 

 

texture applied to ball of sword

Here is the new texture applied to the ball end of my sword.

Practice this: Make textures with a paint program and then import them into your model. Keep them organized in one folder. Over time you are going to have a lot of interesting textures and you will need to find them easily.

 

 

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