![]() |
||||
|---|---|---|---|---|
|
|
Applying and wrapping the Image you created to your modelIndex to all 30 lessons in this Milkshape tutorial We have our map now we have to import it into Milkshape and map it to our model. You already know how to do most of this (importing a picture) but now learn how to map this image to your model. Go Back to Milkshape 3d now
(The Texture Coordinate Editor Box) Now Press the Region button, make sure the top menu box says "Complete" mine says blade, ignore this. And pull down the next item and select "Front". Now click/hold and drag your left mouse button so it captures all of the front view of the sword (You can see this by the white lined square. You can't see all of my image just for ease of viewing. To get all of the image just maximize the Texture coordinate editor with the little tool at the very top right. Press the Remap button and the sword model front is superimposed right into the white square like this:
The program zipped the model right into the zone you defined. See how mine is a little bit off? You should tweak yours , Ctrl+z and undo and try again until you get it nice and lined up well. About the Texture Coordinate Editor - as you are working with images you are going to run into difficult with sizes and not seeing things well. Use the Scale button and the Fit Selection button to get it to a comfortable view. Also Important: Make sure the Redraw check box is checked! What this does is every time you hit the remap button it will redraw the model in Milkshape so you can see the 3d effect.
Actually a pretty simple process. Now do the same to the other sides, (top, left, right, and back)
|
AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming Video Game design Summer Camps for teens and kids How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.
|
||