The Hierarchy of Joints and Bones
There is a distinct thing about bones and joint that you should know. A skeleton is built step by step and each step is the child of the step before it. Take a look at this:
Open Up a model
Pull down the file menu and open up the model called: valve_skeleton. It is in the root Milkshape folder and you may have to browse up one level to find it. It looks like this:
Now let's select a joint.
In the Control Panel select the "Models" tab
Now press the "Select" button
Then down below under select options press the "joint" button.
Now left click on the joint at the wrist of the model. After selection it looks like this:
Notice how the hand turned green but the forearm didn't. This is because selecting a joint only activates the children of that joint.
Now select the joint at the elbow and see what happens.
Now the forearm, wrist and hand are all green and all selected. These are the children of this joint.
This is important because these are all the parts that will move! If you tell the elbow joint to move all its children joints will move too. Seems straight forward but if you select a joint in the torso of the model you can see lots of children will move!
Experiment with this and try clicking on different joints to see what happens. With a humanoid model you can pretty much guess what will happen but when you are creating things and creatures this is something you have to pay close attention to. Just remember that there are children and parents of joints.
Free Game making programs - to help you make games without spending money.
Writing quests for video games. Tips, ideas and techniques
A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.
What is the most important thing you need to make a video game? It isn't what you think
Who do you contact if you want to get a job in the game industry? I have advice and more.
Video Game Design - What is it and how is it done?
Kids Make Video Games: A Guide for kids of all ages in game making.
A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games
Into the Looking Glass: A History of video games including a video. How did it all start?
A look at the various Game Design Software Packages - Help finding the one that's right for you
Free Resources for making video games. If your budget is Zero these resources are for you!
Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both
So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality
AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming
How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.