Reality Factory Lesson 16: How to Make and Import your own graphics into the game
This is where we start to get into some really good stuff with making video games. Learning how to make and get graphics into a game will change how you make your games. All of a sudden you have more creative control over how it looks. You can design your own worlds with your own look - whatever look you can imagine.
First Lets Take a look at Textures and understand what they are.
One of the most important things about making a video game is getting the look right. Up until now we have focused on the design of levels, rooms and things. And this is very important but everything has been pretty generic up until now and we have been using the games premade graphics to get the look of our game. But you want to take it to the next level of game making and focus on the look of the world you are building.
Textures is the way you do this. You can find and make unique textures to give your game its unique look. Let's first take a look at what textures are?
What are Textures?
In the real world you think of textures as having a feel; like rough or smooth or bumpy or whatever. With a video game of course there is no feel. You only see a video game, you don't feel it. Yet there are textures everywhere in video game. And when we say "textures" we me patterns. It is these pattterns that give us the different looks that we want to achieve in our game. Here are some examples of textures:
The first one is stone, the second one is wood, and the third is grass. There are textures for games for everything in the world! And you can either find them or make them yourself. You can even create your own textures that don't exist in the real world. You are only limited by your imagination.
But Textures aren't just textures!
Now that sounds kind of confusing but I don't want you to be limited in your thinking! What I mean is that textures can also be recognizable images not just patterns like wood, grass, rock etc. Here is an example of a created texture:
This is a texture of a high-tech vault door. It is a simple image that you can apply to the surface of a model door your created.
If you make an underground bomb shelter like level you could make many of the doors the same size then simply apply this texture to all of them and they would all have the same look. This would give a nice uniformity to your level. This texture as an image extends into lots of things. You could make textures that are paintings to hang on the wall, windows, and all sorts of things. Just don't be limited in your approach to textures.
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